Thursday 9 March 2023

Videogames: Lara Croft Go

 Language


1) When did Lara Croft first appear in a videogame?

1996 Eidos Playstation game Tomb Raider

2) What classic films influenced the creation of Lara Croft and the Tomb Raider games?

Indiana Jones and featured the daughter of a Lord (later a famous archaeologist)

3) How has Lara Croft and Tomb Raider moved beyond just being a videogame?

Tom raider become a movie framchise and a phone tablet game. 

4) What devices can you play Lara Croft Go on?

Mobile phone/playstation

5) What type of game is Lara Croft Go?

a ‘turn-based puzzle’ 


6) How does Lara Croft Go use narrative (storyline) to make the game enjoyable for the audience?

the myth of the Queen of Venom.  There is no specific timescale – but is modern-day in Lara’s weaponry.

7) What iconography can be found in Lara Croft Go? How does this help communicate the genre of the game?

The use of the creatures such as snakes and spiders connote foreign places with venomous creatures potentially a hot. dry country. The danger aspects highlights the action/adventure theme.  

8) What other characters or enemies feature in the game?

snakes, spiders, no friends as shes independant.

9) What is the setting for Lara Croft Go? How does this compare to previous Lara Croft or Tomb Raider games?


The setting is in a jungle area with aspects of ancient relics and civilisation. This is a copy of the settings used in previous Lara Croft games in order to create a brand loyalty and nostalgia  for people that may have played older Lara Croft games.

10) Read this BBC article on the history of Lara Croft and Tomb Raider. How has the character of Lara Croft evolved over the last 20 years?  

more covered, more advanced

Representations


1) How are women usually represented in videogames?


attractive

2) How does the character of Lara Croft reinforce female stereotypes in the media?

. object of sexual desire. Her body features were particularly exaggerated in early versions of games.


3) How does the character of Lara Croft subvert female stereotypes in the media?

  • She is an action hero – traditionally a male stereotype in gaming.
  • She is empowered female heroine – rare in gaming industry at the time


4) Why do some people believe the videogames industry is sexist and needs to change?

Would a male character be designed like the way female characters are designed.


5) Do you think Lara Croft is an empowering feminist icon or just another objectified woman designed to appeal to male gamers?

The old Lara Croft Go would be designed to objectify women and the new one would be empowering feminist icon by being independent and included with action.

Industries

1) What does PEGI stand for?

pan european game information.

2) What is PEGI's job?

Ratings and help consumers make informed decisions when buying video games. 

3) Which company created Lara Croft Go?

square enix

4) What two popular videogame franchises were combined to create Lara Croft Go?

tomb raider and hitman go.

5) What else is part of the Lara Croft/Tomb Raider franchise?

isfe


Audience


1) Why might an audience enjoy playing Lara Croft Go?

action and adventure genre. 

2) Where and when might an audience play a game like Lara Croft Go? Think about the device it is played on and the times of the day someone might want to play the game.

At home, during the day and night, computer or tv. 

3) How did Square Enix design Lara Croft to make it appealing to an audience?

3d design software. 

4) Which of Blumler and Katz's Uses and Gratifications theory might apply to Lara Croft Go?

 Diversion- the game provides entertainment. 

5) Who is the target audience for Lara Croft Go? How does brand loyalty contribute to this target audience?

Tomb Raider fans.

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